

This guide is written in hopes that first-timers will make it to the second time. After the first playthrough, this sinks in, and players enjoy things more the second time around. Every choice, each pull of the trigger has long-lasting consequences. Each skill you upgrade means other skills won't be upgraded.

Each bullet you shoot is a bullet you could have saved. Equipment is scarce, and the game never gives you more than you need. Much of the difficulty comes from resource scarcity. It was difficult, even for its time, so is there any wonder it goes tried and unfinished? It's not a game you simply pick up and play. This is unfortunate, though understandable. GOG: User reviews and ratings for System Shock 2.System Shock 2 is an old PC game that lacks the streamlined simplicity of modern game design, and many who start don't finish.Metacritic: System Shock 2 has got the Metascore 92 and the User Score 9.1.It is the principle of System Shock 2 to continue this game design. Levels were realistically designed and had logical reasons behind them. The plot was always present, but not so confining as in traditional shooters - there was almost always more than one task to accomplish. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight nor was it a "find the key to move onto the next level" game. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. and you won't miss the next GAME for FREE!
